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#Civilization vi amenities plus
Once built it gives one additional amenity to its city, plus buildings can be added to it for even more amenities, like a Zoo, Stadium or an Arena. Careful placement of these is essential so they can provide the most benefit to a maximum number of cities. By trading with another empire you can get access to other luxury items they might have, which can then be distributed to your cities, making trade an important aspect to keeping everyone happy.Īn especially good way to increase amenities is with an Entertainment Complex, which is a specialty district. Having two sources of the same luxury resource does not make that resource available to 8 cities instead of 4 but the extra resources can be used for trading. Cities with the greatest need for amenities are automatically chosen by the game. A luxury resource of one type, like diamonds, is distributed to up to 4 cities, but no more than 4 unless some type of modifier is in effect. Luxury resources are one of the more important ways to gain amenities since they can help out with up to 4 cities, and things like diamonds or cocoa are easy to obtain if they are within the city’s limits. There are numerous ways to get amenities, from luxury resources found on the map to buildings producing amenities to Natural Wonders, to name only a few. This leads to zero population growth and an outright revolt! With a deficit of a little as 6 amenities growth stops completely and because everyone is so unhappy rebel units start forming up in the city’s territory.
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There are increasing amounts of discontent but the most serious occurs when you are short 8 amenities or more in city. You make your citizens ecstatic when you have at least 5 extra amenities (these stats are for the Gathering Storm Expansion). You can get a growth bonus of 20% if they’re ecstatic and -15% if you don’t have enough amenities to go around, which can eventually lead to rebels being created and an eventual loss of the city as amenities become more sparse. One amenity is needed for every two citizens after you reach a population of 3 in your city in order to keep them content, and anything below or above that will affect the growth rate of the city, +10% if you have extra amenities and your populace is happy. You need to navigate to the next city to see the info for that city.įood is the main denominator in determining city growth, but amenities can affect the rate of that growth, both positively and negatively. The happiness of your citizens can be checked at the City Info screen, this screen gives a breakdown of where your amenities come from on a city by city basis. Lastly, becoming Suzerain of certain city states can provide enough luxury resources for up to 6 cities. Tiles with improved luxury resources provide enough output for 4 cities when improved, trading with another civilization can provide enough amenities for at least 4 cities, Entertainment Complexes when built provide benefits not only for the city they are part of but to surrounding cities as well. How do you get amenities and what are the best amenities to have? Happiness from amenities, plus food, is what makes your cities grow, have a shortfall of either and your city will struggle to get any kind of growth. Citizens who are happy make your cities grow faster and the key to having happy citizens is having plenty of amenities to go around.